Grabbing the raw mesh, material, blendshape, bone, dynamic bone, etc. data directly from unity, Sends that to Resonite via inter-process communication (using a memory mapped file), Decodes directly in ...
git clone http://github.com/terroo/raycaster cd raycaster ter build.ter # Or: g++ -Ofast *.cpp -lsfml-graphics -lsfml-window -lsfml-system ...