master/slave: Clients synchronize their time to that of a single server, via either HTTP requests or WebSockets. peer-to-peer: Clients are connected in a (dynamic) peer-to-peer network using WebRTC or ...
Geode client code must link against the same or older version of Geode as the Geode server it will connect to. Add -PgeodeRepositoryUrl= -PgeodeVersion=1.12.0 to your ./gradlew command to specify ...