Here are the structural mistakes that keep killing games, and what I've learned while building LiveOps systems for clients ...
Luke Whited ‘24 (game design and development BS), a first-year game design and development MS student, recently published his miniature game, REDSHIFT to critical and audience acclaim. The game, which ...
The video game industry is currently in the thralls of a paradox. For players, it could be argued we’re in one of the greatest times for gaming – there’s incredible breadth of choice across consoles, ...
Behind every game is a team of creative developers making it happen. In our Jobs in Games series, we highlight some of the individuals working in the games industry, whether they are veteran ...
Have you ever dreamed of creating your own game but felt overwhelmed by the sheer complexity of coding, design, and development? You’re not alone. For many, the idea of building a fully functional ...
Australian game developers are among the luckiest in the world thanks to strong industry networks and screen agencies ...
People Can Fly has canceled two in-development projects—the Square Enix-published Project Gemini and the self-published virtual reality game Project Bifrost—and will lay off staff as a result, studio ...
Microsoft has introduced MUSE, a sophisticated generative AI model designed to transform video game development. Built upon the World and Human Action Model (WHAM), MUSE uses gameplay data to simulate ...
Explore how game engine performance shapes graphics, with an objective Unreal Engine vs Unity game engine comparison to help ...